AI Insights · Timothy · January 2022
Top 5 Geolocation Games in Europe Q4 2021: Performance Overview
Discover the performance trends of the top 5 geolocation games in Europe for Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top geolocation games in Europe demonstrated notable trends in downloads, revenue, and active users. Here’s a detailed look at the performance of the top 5 games: Pokémon GO, Five Nights at Freddy's AR, Pikmin Bloom, Landlord GO: Trade Real Estate, and Jurassic World Alive.
Pokémon GO
From Niantic, Inc., Pokémon GO experienced significant fluctuations in weekly revenue. Starting from approximately $1.7M at the end of September, it peaked at over $3.1M in the week of December 6. Downloads saw a gradual decline from 226K in late September to around 174K in mid-December, before spiking to 245K in the week of December 20. Active users decreased from 14.1M to 10.4M throughout the quarter.
Five Nights at Freddy's AR
Illumix, Inc.'s Five Nights at Freddy's AR showed a significant surge in both downloads and active users towards the end of the quarter. Weekly downloads rose from 29.2K at the end of September to an impressive 207K in the final week of December. Active users mirrored this trend, growing from 128K to 588K. Revenue also saw an upward trajectory, particularly in December, peaking at $18.7K.
Pikmin Bloom
Released by Niantic, Inc. in late October, Pikmin Bloom had a strong start with 263K downloads in its first full week. However, downloads steadily declined to around 15.6K by the end of December. Active users peaked at nearly 296K in mid-November but decreased to 176K by the end of the quarter. Revenue showed a similar declining trend, starting at $15.9K in early November and ending at around $9.6K in late December.
Landlord GO: Trade Real Estate
Reality Games (London) Limited’s Landlord GO: Trade Real Estate had a varied performance in terms of downloads and active users. Downloads peaked at 62.7K in early October but dropped to approximately 25.1K by the end of December. Active users fluctuated, reaching a high of 126K in early October and maintaining around 87.5K by the end of the quarter. Revenue remained relatively steady, averaging around $6K to $12K per week.
Jurassic World Alive
Jam City, Inc.'s Jurassic World Alive maintained consistent performance throughout the quarter. Weekly downloads varied between 16K and 34K, with a notable peak in the last week of December. Active users showed stability, averaging around 170K to 180K, and revenue remained steady, fluctuating between $79K and $115K.
These insights, derived from Sensor Tower, highlight the dynamic nature of the geolocation games market in Europe. For more detailed data and analysis, visit Sensor Tower.